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Thread Statistics | Show CCP posts - 5 post(s) |

Circumstantial Evidence
277
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Posted - 2016.04.08 18:11:18 -
[1] - Quote
SP as reward? No, please no. Do not manufacture SP from thin air.
If you must create this new feature, CONCORD LP as reward. Let players choose what they want.
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Circumstantial Evidence
278
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Posted - 2016.04.08 19:21:36 -
[2] - Quote
Mike Azariah wrote:1) sp from nowhere? nah bro. It is not from no where, tons of it is being 'lost' when people inject in higher level characters. Think of it as sp sinks and faucets. I think SP destroyed by wasteful injection into high SP characters should stay destroyed. Any remainder does not sit in the used injector ready to be sold to someone else. Remaining SP does not go to the SCC, like ISK taxes. Give CONCORD LP instead, and I'll feel better about the idea.
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Circumstantial Evidence
284
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Posted - 2016.04.11 15:52:21 -
[3] - Quote
CCP Rise wrote:Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. Thank you for coming to us with a more detailed explanation. I still don't like creating SP from thin air as the reward, after being sold on the idea that skill point trading was "ok" because SP would come from other characters.
I think LP can work w/o crashing markets if the reward is unique and interesting. Look at the popularity of the Sisters of EVE combat suit for Project Discovery. Create new, unique items that reward a daily commitment at 3 months, 6 months, 1 year. Something along these lines:
- 3 months of Daily LP: new storyline Expanded Cargohold module, with 1% better stats than T2
- 6 months of Daily LP: new storyline Damage Control with 1% better stats than T2 DCU
- 12 months of Daily LP: selection of new faction navy BC's with 1% better stats than existing navy BC's
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Circumstantial Evidence
285
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Posted - 2016.04.11 18:35:33 -
[4] - Quote
CCP is working all-out to develop a major expansion that involves player activity at many levels (traders, miners, builders) This proposed feature rewards only one form of player activity.
I got a "would you recommend EVE" survey recently, and lowered a high recommendation score I was thinking about based on the hard work CCP is doing to add value to the game, due to this proposed effort at player manipulation / logon motivation called an "opportunity," which rewards with skill points created by CCP, not other characters.
This grasping at a small percent increase for a trivial logon activity, is embarrassing in light of the larger gains that can be achieved through expanded content and events.
CCP does better at driving logon interest among long-term players with its nearly monthly updates, and creating engaging quarterly events like Operation Frostline / Gurista Detention, that can involve traders where unique loot is involved, and miners/builders where BPC's are involved. It doesn't take "free SP" to get players to log in and interact with these kinds of features. |

Circumstantial Evidence
291
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Posted - 2016.04.12 08:26:41 -
[5] - Quote
"Don't shoot the messenger" - new features go through lots of meetings and arguments, before we hear about them here. It's better to use the collective phrase "CCP please..." ;-) |

Circumstantial Evidence
292
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Posted - 2016.04.12 18:23:02 -
[6] - Quote
Thank you for the small change reducing the grind some players may feel compelled toward, but the feature is still incomplete in that it favors only one playstyle.
Tippia suggested to simply reward the act of logging in. Some players would do nothing for 10 minutes, but some others won't be able to help themselves... "OK I'm here, may as well do X..."
Feature is still a manipulative grab at some small percent activity increase, when so much more is being accomplished right now with regular improvements to the game that bring back long-term players to try out the changes. Events like Frostline / Guristas get players in space, and the loot offers trading and building opportunities in addition to shooting rats. Just keep those events coming, and I won't feel manipulated :) On the cusp of the Citadel expansion, which is driving a lot of player excitement about new things to do and build and explode, this feature... timing is bad.
Feature still continues the devaluation of skill points by making them a commodity CCP will start giving out in this - and quite probably future promotions. 2016 will be remembered as the year the SP floodgates were opened, and a unique aspect of EVE character progression was changed.
Some interesting alternative rewards I've seen:
- "Project Discovery" type of LP, offering unique rewards redeemable at 3/6/12 months
- CONCORD LP
- Aurum
- Ability to drain allocated SP into the unallocated pool
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Circumstantial Evidence
293
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Posted - 2016.04.12 19:15:33 -
[7] - Quote
@ Vincent Athena:CCP Rise in post #14 wrote:"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.
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Circumstantial Evidence
300
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Posted - 2016.04.15 00:19:46 -
[8] - Quote
Recurring Opportunities is the name of a new button now live on the test server, in the upper-left-corner next to System Info and Route. It can be de-selected to hide it from view, if the ONLY opportunity available today, called the "Thrill of the hunt" does not appeal to your character. "Find and destroy any Hostile NPC to trigger a surge of skill points. Hostile NPCs can be found in many locations including asteroid belts, cosmic anomalies and around stargates. Gain: 10,000 skill points" |

Circumstantial Evidence
300
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Posted - 2016.04.18 21:35:36 -
[9] - Quote
Mike Azariah wrote:To a certain extent I expect the next news on this will be discussions at Fanfest. If you are going the keep an eye open for PvE and engagement roundtables. Wish I could be there but I cannot.
A lot of you have done a great job of presenting your objections. I agree with some of them, others I don't. Some we on the CSM argued already. But our time is coming to an end. I recommend you start getting in contact with your new reps as soon as they are announced.
If this matters to you keep the calm steady pressure on.
m Thank you for putting up with us. I've always appreciated your calm, measured style.
EVE players are smart people. When we're told that a small feature is being added purely to manipulate us, some of us get annoyed ;)
I'd almost prefer the return of 24h skill queue, back then I would call it "lame game mechanics" to get us to log in more often, not an effort to manipulate, even though it was, lol. You could dislike it all you want, but had no choice but to log in and add / start another skill.
I started EVE pre-skill queue, and really disliked having to constantly monitor training times. EVEMON was essential... now I don't even bother with it. So first the 24h skill queue, and then the improved unlimited skill queue each gave a sense of a step forward... dallies are an optional step back.
Because it's optional... and the feature and what it represents bothers me... and I have a high SP character, I will most likely ignore the feature. You can look at the gain over month or year and say "I want this!" but day in / day out, 10k SP is not going to draw me. If I happen to shoot a rat on a given day... cool, but I'm not logging in JUST for this.
As I've wrote in previous posts, the part which bothers me most is using skill points as the reward... this is another erosion of what made EVE so different from any other MMO, before skill injectors: purely time-based character advancement. CCP crosses a line with this step; if they can give SP for dallies, they can and will give SP to entice players toward more and more activities and game promotions. I fear EVE advertising in game and out may take on a carnival atmosphere of more frequent offerings and pleadings... will I have to start sorting though which CCP mails are spam and which contain information? I have a special folder for MechWarrior Online.
This feature, grasping at a few percentage points and causing such angst, runs counter to the hard work being done to deliver the largest expansion to gameplay in a very long time. I want to remember the Citadel expansion for starting a new chapter in player owned structures and capital ship gameplay, not for this and what will surely follow.
According to the excellent eve-search, this thread has attracted ~600 unique posters making an average of 3.2 posts per author. This is the highest unique poster count I saw compared with a few other controversial feature threads. For unique posters concerned, It handily beats:
- Jump Fatigue Feedback (affecting a narrower slice of EVE players) ~250 unique posters & 2 per author.
- Damage Control Tiericide feedback: ~240 & 6.2 per author.
- NPC tax increases: ~200 & 7.1 per author
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Circumstantial Evidence
311
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Posted - 2016.05.18 21:36:24 -
[10] - Quote
FT Diomedes wrote: Eve needs new and interesting things for people to do, [...] This shallow stupid gameplay won't have the same effect. And neither will citadels, because they offer nothing to the individual pilot. I agree with many of your points, just want to take issue with the Citadel comment: they have been a good buff to industry with so many new modules needing to be built and hauled around; nothing was converted from "old pos." And if an individual pilot was using a POS in K-Space before, asset safety is better than losing contents of the corp/ship hanger.
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Circumstantial Evidence
311
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Posted - 2016.05.19 16:35:14 -
[11] - Quote
Binadas wrote:"Why isn't the first PVP kill also being incentivised in the same way?" Mild sarcasm here: Don't panic: shooting any NPC is merely the FIRST 'recurring opportunity.'
The icon bar I have seen on the test server has plenty of room for expansion. The re-branding from 'daily' to 'recurring' says that this or future 'opportunities' may occur over different time scales.
The protesters have had their say; I think the statistical measure of "increased/declined/no change" in login activity after May 24 tied to this feature is all CCP cares about. It won't change my personal login pattern, but some say they may feel compelled to for the reward, thus perhaps "feature working," in those cases. (Good CZ article, Ashterothi.)
From the description on the EVE Updates site: "With the discovery of new consciousness manipulation techniques by a group of New EdenGÇÖs most brilliant neuropsychologists..."
Way to go CCP, no sugar-coating on this bitter pill, you're telling it like it is ;) |

Circumstantial Evidence
311
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Posted - 2016.05.22 01:33:46 -
[12] - Quote
They know and occasionally celebrate that EVE players are 'smarter than average,' yet attempt to manipulate player behavior in the easiest most obvious manner possible, for some fractional percentage gain. Shoot 1 NPC each day, get a piece of candy. "There's a good boy / dog." (pats head) Ugh. "consciousness manipulation techniques" - yep.
I think it's time for me to start giving Angel Cartel a break, Our relations have soured over the years... maybe we just got off on the wrong foot. |

Circumstantial Evidence
317
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Posted - 2016.05.24 21:18:56 -
[13] - Quote
Bienator II wrote:is there a way to opt out of the daily missions? I don't want to give the wrong impression to participate in them while killing a plex or gate rat during a roam. I don't see them coding a UI checkbox to accommodate feature protesters, that's like... planning for failure. They've made it clear that this is merely the first attempt, and a simple implementation of the feature. (Tippia argued for even simpler: "did you log in today" for 5-10 mins.) So, as I wrote in my previous post here... maybe it's time to give the local NPC pirate factions a break :)
Jeremiah Saken wrote:Gives us an option to remove dailies icon. I don't care for them, I don't want to be bombarded with "Thrill of the hunt" message... If you click the Recurring Opportunity button in the bar along the top, the "Thrill of the hunt" details won't be shown. Same as for Route and Solar System info. (To my mild annoyance when I forget why I can't see my current route info, lol. Sometimes that button gets clicked accidently.)
ArchAngael wrote:...people will feel obligated to log on EVERY character on EVERY account and shoot a belt rat frigate every day, which is mind-numbingly terrible and a giant waste of time |

Circumstantial Evidence
318
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Posted - 2016.05.25 03:50:29 -
[14] - Quote
Bienator II wrote:Circumstantial Evidence wrote:Bienator II wrote:is there a way to opt out of the daily missions? I don't want to give the wrong impression to participate in them while killing a plex or gate rat during a roam. I don't see them coding a UI checkbox to accommodate feature protesters, that's like... planning for failure. you can disable opportunities, not being able to disable dailies is an inconsistency. And i am not protesting. i only want to be sure to be on the right side of the metric. The Opportunities map is part of the tutorial system, aimed at helping new players. It makes sense that after a player is no longer new, that those one-time Opportunities have served their educational purpose, and they should be able to hide UI and notifications. This "recurring opportunity" feature is supposed to apply to, and be of compelling interest - to all players, every day. The word the two features have in common, is perhaps unfortunate. Of course, your point still stands. As implemented, players don't have an "opt out," except to avoid shooting NPC's. |

Circumstantial Evidence
322
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Posted - 2016.06.04 16:57:36 -
[15] - Quote
Thus far I've managed to avoid participating in this feature, yet I'm still active on various characters, doing whatever it is that they do, but since that stuff does not include shooting NPC's, it goes unrewarded... except for the rewards of the miscellaneous activities themselves. |

Circumstantial Evidence
334
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Posted - 2016.06.23 21:23:40 -
[16] - Quote
This thread has essentially come to a close, with an announcement and new thread here: [118.6] Recurring Opportunity removal
Stats:
Top Ten most prolific:
Lugh Crow-Slave 239 (9,4%) Frostys Virpio 100 (3,9%) Lan Wang 52 (2,0%) Rain6639 50 (2,0%) Ria Nieyli 47 (1,8%) Jeremiah Saken 43 (1,7%) Indahmawar Fazmarai 40 (1,6%) Erihn Sabrovich 39 (1,5%) Axhind 36 (1,4%) Tippia 32 (1,3%) Longest post: Tippia
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